2 months ago

Rainbow Jam 2018 – Meet Annie!

We are now 5 day away from the start of Rainbow Game Jam 2018! We are so excited to kick off the jam this year!

In the run up to Rainbow Game Jam 2018 we wanted to take this opportunity to share the work and voices of previous entrants of Rainbow Jam!

Today we have Annabelle Kennedy ( Twitter, itch.io), developer of Rainbow Jam 2016 game Who am I?! and Rainbow Jam 2017 Game Swemark and Denden’s Great Eggventure!

Hi Annabelle, Can you tell us a bit about yourself?

My name’s Annie (aka annabelle), pansexual trans woman. I’ve just graduated from Abertay University and am looking for my first job.

I spend way too much time on YouTube and thinking up ideas for multiplayer games that I’ll never make due to the fact I’ll never be able to host them.

Can you tell us about your Rainbow Jam 2017 Game?

I worked with a friend on ‘Swemark and Denden’s Great Eggventure, a small story based RPG about two lesbian penguins who have been given an egg to look after.

I wanted to make a game about penguins leading up to the jam and decided to combine the ideas I had for that with those I had for the jam.

Why did you take part in Rainbow Jam 2017?

I took part in Rainbow Jam 16 and enjoyed it so much I wanted to do it again. I plan on continuing as long as I am able to.

I worked with one of my good friends who worked on most of the art for the project whilst I worked on the Code and environment art.

I’m really proud of what we made, it’s been a very popular game when shown at events (especially with kids), however I feel that I over-planned and in future want to work on smaller projects and let them grow once they are more developed than jump in at the deep end.

What were your highlights of Rainbow Jam 2017?

As fun as making a game for the jam is, I enjoy playing the games afterwards, seeing how everyone has interpreted the theme and what ideas they want to bring to the table.

Last year the theme for Rainbow Jam was “Spectrum”, how do you feel your game explored that theme?

The idea behind the game was to create an ‘Identity’ and to give the player the opportunity to play around with that identity by means of a simple (unfortunately) unfinished storyline.

How has the LGBT community helped your passion for game development and/or vise versa? (This could be individuals you look up too, games / characters you connect with, communities / events you are involved in)

The LGBT community has been welcoming to me ever since I came out. I’ve seen so many diverse people and stories, stories which can drive ideas in game development. I hope that all of the characters that I create in games can be as diverse as those who I have met.

I would love to explore the ideas of coming out, inclusivity and pride more in the games I make, both in Rainbow Jams and in general. I’m hoping to possibly explore these ideas this year depending on the theme and diversifiers that were given.

What advice do you have for someone who hasn’t taken part in Rainbow Jam, or any other game jam before?

Try and start small with one idea alone. Make something solid, bug free and polished. Expand your ideas once the jam is finished and you can spend more time working on where you want to take an idea further.

Do you have anything else you would like to share?

I’m fiddling with a VR project which once I get round to finishing the art for will hopefully be on my itch soon. That’s soon as in I want to put it up soon but don’t know when 😛

 

Keep in touch and get involved on social media!

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Categories RainbowJam18 RainbowJamInterviews

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