We are now 4 day away from the start of Rainbow Game Jam 2018! We are so excited to kick off the jam this year!
In the run up to Rainbow Game Jam 2018 we wanted to take this opportunity to share the work and voices of previous entrants of Rainbow Jam!
Today we have Khin Baptista from the team behind Rainbow Jam 2017 Game Iris!
Hi Khin, Can you tell us a bit about yourselves?
In Rainbow Jam 2017, our team had 4 members: Khin Baptista (myself), Marcelo Vasques, Vinicius Meirelles and Rubens Rodrigues. We are located in Porto Alegre, Brazil.
I have just graduated in computer science and I was one of the programmers in our team.
Marcelo is finishing his computer engineering degree next semester, he was the other programmer in our team.
Vinicius is an undergraduate computer science student, he was the animator of the team.
Rubens is a multimedia production student and he was the 2D artist of our team.
Our team first met through game development in a meetup organized by a student group in our university, and we have been working on projects together ever since.
Can you tell us about your Rainbow Jam 2017 Game?
The game we made for Rainbow Jam 2017 is Iris. The idea of the game is to explore the world, collecting colors that will allow the player to see and interact with objects previously hidden. It is a metaphor to how we explore ourselves and discover that the world has many different points of view, and how being able to see that can take you to new places.
Why did you take part in Rainbow Jam 2017?
We participated in Rainbow Jam 2017 because we wanted to make a game together and, as we are all LGBTQ+, this jam made sense for us. We were also curious about the results and the theme.
What were your highlights of Rainbow Jam 2017?
The greatest experience we had during the jam was to get to play the games made by the other teams and see the different interpretations of the theme, all made by LGBTQ+ people. One that really stood out for us was “Monument”, which allowed players to leave messages to the others, all in a peaceful setting.
Last year the theme for Rainbow Jam was “Spectrum”, how do you feel your game explored that theme?
Our game used the color spectrum to represent different identities, as the main character discovers new points of view of themselves and the world.
How has the LGBT community helped your passion for game development?
The game industry lacks representation of most minorities, but we see the potential of this medium to reach all kinds of people. Games like The Sims, Dream Daddy and Dragon Age: Inquisition have brought representation to the industry, and inspired us to do the same.
What advice do you have for someone who hasn’t taken part in Rainbow Jam, or any other game jam before?
First time in a game jam? Remember to rest, stand up every once in a while, and don’t get frustrated if there is that one annoying bug you just can’t seem to fix. Jams are supposed to be quick and fun, and the games are most likely not going to be polished.
Rainbow Jam is a great event to meet developers within the LGBTQ+ community, and it is great to play the games, seeing what they created and how that reflects their experiences.
Do you have anything else you would like to share?
We actually kept working on Iris for a few months. The project is far from finished and now our group is focusing on finishing studies before we can continue to develop it, but we certainly love this game and have received a lot of positive feedback.
Keep in touch and get involved on social media!