4 years ago

Rainbow Jam 2017 – Meet Jenny Hide!

We are now a few weeks away from the start of Rainbow Game Jam 2017! We are so excited to kick off the jam this year!

In the run up to Rainbow Game Jam 2017 we wanted to take this opportunity to share the work and voices of previous entrants of Rainbow Jam!

Today we have Jenny Hide ( Twitteritch.io), developer of Rainbow Jam 2016 game Recognition!

Hi Jenny, Can you tell us a bit about yourself? 

I’m Jenny Hide and am located in Plymouth (UK). I’m a game designer and programmer doing a mixture of freelance and indie work. Before I got started in game development, I was a physicist!

Can you tell us about your Rainbow Jam 2016 Game?

I made an old style text adventure game called Recognition where you can type in instructions like “examine flower”, “eat mushroom” or “swim in river”. The aim is to uncover your memories by examining different items in the world, and to combine all of the pieces of a code to allow your escape.

Why did you take part in Rainbow Jam 2016? 

I identify as queer, so a game jam that celebrates diversity sounded amazing!

What were your highlights of Rainbow Jam 2016?

I wrote a relatively simple text interpreter to allow the game to understand what the player types in – it was fun to write and it’s something I still plan to continue working on.

Last year the theme for Rainbow Jam was “Identity”, how do you feel your game explored that theme?

In Recognition, the player has to discover their identity by exploring the world.

Diversity is an important topic in games at the moment. What are your thoughts on current representation (or underrepresentation) of minorities in games? How can the games industry do better to explore the stories of marginalised groups in games?

I enjoy playing, reading, watching and creating queer characters – I often wish there were more well made games with more diverse characters in them. Diversity is especially important in games as the player gets to immerse themselves and be a part of the world. I truly believe it has the potential to open people’s minds. Creating games myself allows me to contribute to the current under-representation! 

What advice do you have for someone who hasn’t taken part in Rainbow
Jam, or any other game jam before?

Either alone or as part of a group, the best thing to do is just go for it! It’s a lot of fun, and you’ll learn a lot. Also, don’t consume too much caffeine!

Do you have anything else you would like to share?

I’m currently working on Terroir, a winemaking tycoon game which is in EA on Steam with General Interactive Co. (www.generalinteractive.co). I’m also working with my partner, writer Gwenhyver Davies (@Gwenhyver), on several projects, one of which involves a combination of time travel + dinosaurs + farming (which when added up = AWESOME!). We’ll be releasing information about in the near future, so feel free to check our website (www.livingember.com). When we develop ideas for games, we always keep representation and diversity in mind – which is one of the many reasons we’re looking forward to taking part in Rainbow Jam together this year.

Keep up to date with Rainbow Game Jam on twitterfacebookrainbowjam.games, or on  itch.io.
For now, please sign up for Rainbow Game Jam 2017 over on itch.io

Categories RainbowJam16 RainbowJam17 RainbowJamInterviews

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